notefinger opened this issue on May 31, 2006 · 7 posts
sfdex posted Thu, 01 June 2006 at 5:25 PM

Where I ran into trouble was where the color was in the glass shader. When I gave the glass a red color, but a value for transparency, the light spilled through as white. When I gave the glass a color in the transparency value, the light spilled through as if it was shining trhough a red filter.
The only place I had to check "light through transparency" was in the render room.
Hope this is helpful.