Graybeard opened this issue on Jun 01, 2006 ยท 6 posts
MarkBremmer posted Thu, 01 June 2006 at 6:51 AM
Hi Graybeard, Nice to see you around. It looks like a geometry issue rather than an aliasing issue. The outside of the joint is bent far enough that the geometry smoothing is not "hiding" the stretched polygons. On the interior of the bend, it looks like the geometry is simply distorting because of the extreme angle of the bend. If you can ease the bend a little, the issues should go away. Poser characters do not have real high poly counts at apendage joints. Their faces have the highest counts. If you weren't needing to bring in the Poser hair, I'd suggest subdividing the joint area in the modeling room to remedty the issue but if you break the connection to Poser, you'll loose the hair. 120 hours, in my opinion, is too long for a render - regardless of your computer equipment. Some of the settings in Carrara can be set too high for the task with no real increase in quality - just an increas in time. Try anti aliasing on "Good" but change the pixel settings to 2 and see how that looks. I rarely use Best because it just kills the render time. The usually use Best when the poly count of the objects is low but the texture map detail is high. Hope this helps a little. Good luck! Mark