DrMCClark opened this issue on Mar 30, 2006 · 79 posts
DrMCClark posted Sun, 07 May 2006 at 11:23 AM

I've about got it where I like, but as you can see, it's still not quite right. Instead of the "white foam edge/", I'm getting black or some crazy dark color. The problem is that the water plane intersects into the sand (to give it that curved edge) and I assume the raytrace bias of refract node is the cause, but I don't know how to fix it.
Also, the sand's poking through a bit. I'm going to try adding a u_texture node to better control the height of the sand's cellular. Better suggestions are welcomed. ;-)