craftycurate opened this issue on Apr 27, 2006 · 13 posts
craftycurate posted Fri, 28 April 2006 at 2:30 AM
I know they're not the same thing, but as the SSS makes the incident light visible at the other side of the object, it seemed logical that some light might leave the object, esp if the shader was applied to the whole object and not just a skin layer.
I guess I was trying to avoid having to create transparency, as this does change the look of the object.
Thanks
R