Forum: Poser - OFFICIAL


Subject: Looking for sand displacement/bump map

DrMCClark opened this issue on Mar 30, 2006 · 79 posts


bagginsbill posted Thu, 27 April 2006 at 12:16 PM

Attached Link: Thread for dealing with textures that are obviously repeating.

DMc,

First, switch the Noise_Type on the Cellular node to "Improved". This will get rid of SOME of the row patterning.

Then read the linked thread. That was how I dealt with a repeating tile texture that was obviously repeating into the distance.

You can use fBm, Fractal_Sum, Turbulence, any of those can distort the pattern. However, be careful - I've been testing them today on these large surfaces and they ALL contain the corn row pattern within them. Obviously, Poser's random number generator completely sucks.

So distorting one with another may just not work well here.

Sigh.


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