sparrownightmare opened this issue on Apr 23, 2006 · 25 posts
sparrownightmare posted Sun, 23 April 2006 at 2:22 PM
Well, The textures for the figures are straight out of Poser, so I know they won't look the same in C5. It's a shame C5 can't directly import the skin bitmap and remap it on the fly. The lighting looks the way it does becauseno matter what I tried, I could not get the point sources I created to work the way they should, and I had to use a dim ambient light or you couldnt even seethe figures. I also had to mess with color channels and such as well as brightness post render in Paint Shop Pro to get the details visible. Yes I used transposer. I am thinking of trying native, since I have no dynamic clothes on the models. I am on a PC. AMD Athlon 64x2 3800, Dual core processor, 2GB DDR400 ram, about 125GB free disk space on the swap file drive. Right now I am going to try it in reverse. I am going to render the hall, then import it into P6 as a background image and then render the final draft with the P6 firefly renderer. Lighting might get a bit trickier, but the only other option I have is what I call paper dolling it. Basically you create a simple cube object, make it as 2D as possible, then use a layered list shader on it. For the master shader you want it completely transparent, then create a shadig domain and import therendered image from P6 for that domain. I'll let you know how it comes out both ways.
Quote - I don't know what happened in the file, but the render quality is simply a matter of you learning lighting and how to use the renderer. It has a lot of options. You may have to also tweak the textures. Lots of power in the shader room. The lighting does need some rework. Did you use transposer? Are you on a mac or PC? Make sure you remove unused master shader and objects. If you brought things in multiple times you may have trash that needs removal. Usually, the quality of the textures effect the render greatly tho and I don't know what textures you are using, but poser procedurals are not going to look the same in carrara. Learning how the lighting works is key. Probably should turn off you ambient lighting also. It starts at 20% so turn it to 0. Some lighting and special effects and even texture effects can quickly add to render time. Depends on what they were. Did you see what happened to you ram usage when you tried to do this?