Forum: Carrara


Subject: Camera 'size' question...

todd71 opened this issue on Mar 26, 2006 ยท 16 posts


mickmca posted Wed, 29 March 2006 at 9:57 AM

Ok, I think I see, so I'll try to describe the problem, mainly to be sure I get it.

The fact that the camera is a point is not the problem. The problem is that the camera's "viewfinder" is a rectangular port that creates a "pyramid" of visibility (like a cone of light) defined by the rectangle's distance from the point. You can increase that distance (reducing angle of view) by Zooming the lens. If you don't reduce the angle of view, then your viewfinder will be both inside and outside anything smaller than the rectangle.

I'm curious to know if the Production Viewer (which IS the rectangle, I think) can solve this problem, and I suspect that it can. Unfortunately, I gotta walk the dog and get to work. Maybe someone else will investigate. If the Production Viewer is not the answer, then I suspect Todd is right; he's stuck with increasing the size of the "set."
But again, if the set is small, isn't the limitation you are running into the detail of the set rather than the "size" of the camera? If I build the entire US as a 20" x20" plane, when I bring the camera down to the street level I have to have street level detail for it to see? That seems like a real problem to me.
M

Message edited on: 03/29/2006 10:02