JasenJ1 opened this issue on Feb 28, 2006 ยท 4 posts
JasenJ1 posted Wed, 01 March 2006 at 7:59 AM
Thanks. Glad to see that MPs are a bit wonky. Err... or at least that other users agree they are, too. I did a search on the message board and I see this topic has bitten others. I solved my problem a bit differently. I created a helper object that provided the movement/translation (not rotation). I made the camera track the motion of this object - but not the rotation. Then I went back and keyframed the rotation of the camera. I may try a "Point At" helper and see how things go that way. The issue appears to be rotation in Motion Paths. I tried doing some rotation on my target object and it went all wacko, too. It would race to the end of the MP and then go through the rotation. It could be as you say that I was not doing some adjustments related to the MP at frame 1 and this caused unexpected side effects. It still seems broke to me, though. - Jasen.