Forum: Carrara


Subject: Displacement problems...

dlk30341 opened this issue on Feb 27, 2006 ยท 9 posts


MarkBremmer posted Tue, 28 February 2006 at 12:56 PM

This may show it a little better. The water is a grid I made in the vertex room and then applied a dispacement shader to it. For this image, the camera angle was so low that I didn't need to tile the plane around the boat. The infinite plane set below it extended to the horizon.