Kristta opened this issue on Nov 24, 2005 ยท 17 posts
diolma posted Sat, 11 February 2006 at 5:59 PM
Ajax:
The original post:
" I want a reflective surface to be lying on the ground (a mirror, no frame, just mirror). I am using P6 and below is my setup. I've made sure raytracing was on for rendering but all I'm getting is a black square with NO relections on it. Any ideas?"
That's what I was responding to.
All I was saying was that your posts, 'tho informative, weren't adding to the original post. I admit I also got drawn in deeper than I should have, but was just trying to say that for mirrors (not water, not glass, not even semi-translucent objectoids from planet xenox, just mirrors), that's all you need to concentrate on.
I'm not attacking you. I agree that you know your physics regarding water reflections.
Ah, well... Sorry if I caused offense.
Cheers,
Diolma
Edited to add: I didn't notice how old the thread was. If I had, I wouldn't have responded in the 1st place...
Message edited on: 02/11/2006 18:02