Forum: Animation


Subject: Camera mapping

stonemason opened this issue on Feb 08, 2006 ยท 14 posts


stonemason posted Fri, 10 February 2006 at 2:08 AM

from the poser manual..not sure if it's the same thing though Create Perspective UVs buttonClicking the Create Perspective UVs button maps texture coordinates for a group. An example of using this command might be to map an imported background image of a face to a Poser group corresponding to the figures face. The faces texture coordinates would map to the image." or ": The XY option works like a slide projector in that the screen being projected onto is the XY plane whose size and position are determined using the U_Scale, V_Scale, U_Offset, and V_Offset parameters. Any surface not oriented with the selected viewing plane will distort the texture at render time." though neither of these sound like what 3dsmax and other renders are doing with camera mapping also..I didnt use any modifiers for it,it was all done in the material editor,I selected the camera map material,then there's a couple slots,one to pick your projection cam & another to create the diffuse material. this is the difference between per pixel camera mapping & just camera mapping from the 3dsmax manual: "The Camera Map Per Pixel lets you project a map from the direction of a particular camera. It is meant as an aid to 2D matte painting: you can render a scene, adjust the rendering using an image-editing application, then use this adjusted image as a matte that is projected back onto the 3D geometry. " PS:Max..we finally got power booleans last night,now max' booleans dont suck so much, :)

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