stonemason opened this issue on Feb 08, 2006 ยท 14 posts
maxxxmodelz posted Thu, 09 February 2006 at 7:49 PM
"they have it in Poser...? I wasn't aware the camera could be used for projection"
I remember hearing something about this, but I don't think it's quite the same as what we can do with Camera Mapping in 3dsmax, Stefan. Although I could be wrong about that of course.
In the 3dsmax manual, camera mapping is described as follows:
"Camera mapping lets you create mapping coordinates aligned to a camera's view, so you can paste video onto objects regardless of their orientation. There are two versions of the Camera Map modifier. One is an object-space modifier (OSM), and the other is a world-space modifier (WSM).
The WSM modifier continually updates the mapping coordinates according to the camera's movement.
OSM is "sticky", because it doesn't update the coordinates to the camera movement. It lets you distort geometry from frame to frame."
I think, from what I've heard, Poser's version of projection mapping is basically only good for stills.
PLEASE correct me if I'm mistaken though, because there's certainly a huge difference there. :-)
Message edited on: 02/09/2006 19:50
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.