Forum: Animation


Subject: Strand-based hair for animation? Some thoughts and tests...

maxxxmodelz opened this issue on Feb 04, 2006 ยท 93 posts


nemirc posted Sat, 04 February 2006 at 11:15 PM

From Maya's render log file: --------- Generating shadow map for spotLightShape1, with clipping values: 0.01 16.124 Rendering current frame. Frame triangle count: 138334 ==================================== Resource Usage At End Of Frame ==================================== 7980 Page faults 167.355 Mb Peak total size(Estimated) 53.019 Mb Peak arena size ==================================== 168.707 Mb Current 15.737 Mb Arrays 1.875 Mb Data Blocks 1.750 Mb NURBS AG 9.375 Mb MEL 0.874 Mb Transforms 0.125 Mb Keys 14.592 Mb Render Cache 0.007 Mb Render Geometry Arena ==================================== Postprocessing rendering result. Time For Tessellation (hh🇲🇲ss): 00:00:00 Time For Shadow Map (hh🇲🇲ss): 00:00:08 Time For Post Process (hh🇲🇲ss): 00:02:19 Time For Frame Render (hh🇲🇲ss): 00:02:34 ------------- Using: 258 follicles Each follicle emitting 25 hair strands and 5 multistreaks (hair instances). Render engine Maya software + PaintEffects Triangle filter 2.2x2.2 samples: min 2 max 8 shadow depth map file rez 512 result: see pic

nemirc
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