templargfx opened this issue on Jan 30, 2006 ยท 68 posts
templargfx posted Tue, 31 January 2006 at 6:39 AM

things that still need tweaking :
All of the MATH nodes to do with the reflection amount need tweaking to give good results over a broad spectrum of paint colors.
Math node in relation to basic paint color dark area needs tweaking.
reflection base amount.
I will keep posting updates as I go, feel free to copy this and do your own work on, just post your results! EDIT : If your wondering why this is a little blury, I have just recently re-installed windows, and I dont have any jpg editing applications, so I screen capped this, brought it into mspaint, cut out just the material, then used it as a background in an empty scene in poser, and rendered that scene LOL
Message edited on: 01/31/2006 06:42
TemplarGFX
3D Hobbyist since 1996
I use poser native units