Forum: Carrara


Subject: How do you animate and is there Open GL support?

operaguy opened this issue on Jan 30, 2006 ยท 44 posts


operaguy posted Mon, 30 January 2006 at 12:20 PM

Ringo, thanks for responding. I had already attempted to change things in interactive rendering, but no satisfactory results, all the way down to wire. When you have a medium complex scene in place, is the timeline reset slow for you? Just trying to get some user perspective. Bluegone, The tutorials on animating are not very strong; I had already looked in on them. I am not attempting to actually learn Carrara at this point. I am trying to evaluate it as a replacement for Poser's renderer and to see if I would still animate in Poser, or instead use Carrara's animation tools. Meanwhile, I am discovering that no matter what interactive render settings I choose, my first imported scene (medium-high complexity) chokes the slider on the animation time line. It takes at least 2.5-6 seconds to reset, and you can't drag the slider around. So, I created a simpler scene in poser, with a low res James, no clothing props and no strand hair, and an EJ with one piece of clothing and no hair. No ground, room or anything. That improved things some. The slider is more responsive, and you can slide it along. It remains to be seen if it was just that first scene that had something too heavy in it, or if instead the Carrara OpenGL implementation gets bogged down beyond a certain poly count. There is no doubt is more lethargy-prone than Poser's. But it may prove to be not a deal killer. More on that later. Meanwhile....I don't get it. If you import with native, you get the morphs, but thru Transposer you don't? I guess if all you are doing is rendering, you don't need morphing, animating, etc. But if you intend to engage Carrara's animation workings, how can a Transporter import be useful? ::::: Opera :::::