mickmca opened this issue on Jan 28, 2006 ยท 43 posts
mickmca posted Sun, 29 January 2006 at 10:25 AM
Almost got "For my mother, who wanted me to be a Episcopal priest" done (the scene that got me into this). I've spent about three hours setting up the lights and camera after transferring the PZ3 with both missing. Once I got close to what I wanted, I decided to go for broke and demand a 10" 600DPI render. Eighteen minutes. Poser 6 was taking hours to do a 1" 600DPI render, and ruining it. I'm sold. By the way, a lovely feature is the "Progress" tab on the Render panel. Not only does it tell you, accurately! how long the render will take, it reports a half dozen statistics about the process, such as total size of the templates (500 megs in this case) and total facets scanned. As for the lights: They are quite different, but anything that is really (rather than unfound or renamed) is more than made up for with extras. For example, you can tell a light to not strike certain objects in its path. My human figure is lit by a distant Bulb light of one color, and NOT hit by the distant Bulb in the same location that illuminates the back wall in a different color. Ambience is a scene setting, as it should be, rather than specific to each object. (And if you want Poser "ambience," you can use the Anything Glows light, which turns the object into a light emitter.) Sunlight is handled with a skydome approach (like Bryce or Vue), which presents a problem when working with indoor scenes: The sun shines through the roof unless you add one.... For "Mom," I faked the sunlight with a spot because of this problem and because for some reason the window in the DnM wall I'm using will let you see a backdrop behind it, but will not allow light to pass through it, either in P or C. I can get what I want more accurately by replacing the spot with a Distant Light in a "can" with reversed normals. For now, the spot is good enough. Ok, the test is done. So now I have an 80Meg Tiff that is closer to what I've been trying to do than I've been in two weeks. Still not ready for prime time, but here's a 600x700 72DPI version (14 seconds). I still need to tinker with the lights illuminating the wall, bring them up a tiny bit more.