mickmca opened this issue on Jan 28, 2006 ยท 43 posts
mickmca posted Sat, 28 January 2006 at 12:45 PM
Richardson: The lights are actually an import option but yes, given how much I had to change them from P6 kludge to working C5, I won't bother to import them again. In fact, I will probably not bother to set them up in P6 either, and just use infinites for posing. Not sure why I lost the eye gleam. The figure is default Jessie with default materials; I only tinkered with the katana materials, since they were not ready "out of the box." Susan_Carter's free R'osity katana, by the way, which is a great freebie with some materials, texture maps, and two dozen morphs that make it very diverse. I haven't done enough with C5 Shaders yet to feel that I understand them, but I set up the reflection on the blade, and I'm not really satisfied with it. On the other hand, I never got quite what I wanted there in P6 either. The interesting thing about the improved shadow intensity is that I actually dropped the light intensity in C5, because the image was too bright with its interpretation of P6 light settings. Maybe the shadow map settings etc are not imported. I don't think I changed the defaults in P6. Just turned one set off in both apps. For me an interesting element is the very observable difference between the actual focal lengths of the respective cameras. Both are "50mm", and they are at roughly the same distance, though not exactly the same polar coords, and yet there is a very noticeable fish-eye in the P6 image compared to the C5Pro. Given the weird "focal length means what we want it to mean" world of Poser (less well-known but just as bizarre as the fact that a "Poser Unit" is 8.6 feet), this doesn't surprise me. I have six cameras, and 3 or 4 more in my checkered past; and I've never had one that worked like a "Poser camera." Anyway, off to nap. I've been up since one, so I'm no longer operational. M