Forum: Carrara


Subject: Shaders?

Sans2012 opened this issue on Jan 05, 2006 ยท 11 posts


falconperigot posted Thu, 05 January 2006 at 4:02 AM

As far as I know, shaders are always program specific because they are essentially render instructions and renderers vary from program to program. So you can't import shaders from Maya or Max. With booleans it's only possible to do two objects at a time, although you could group the two spheres, export as an OBJ then reimport as a single vertex object and use that for your boolean.