Forum: Carrara


Subject: Happy New Year!

ominousplay opened this issue on Jan 01, 2006 ยท 14 posts


ominousplay posted Mon, 02 January 2006 at 3:21 PM

Thanks bluetone. I don't purchase models, as I love making them myself. But I do like to see how others go about making a model... I'd like to sell mine some day. I have tried what you suggested and it worked for the arm that came off at a nice 90 or 0 or 180 degrees off the base, but for arms that come off at angles like 45, for example, I have trouble. How do I force the x,y to rotate with the bones - as if they were in their own box... The x,y line up with the world box and the bones then twint up. I'll try setting up the arms all facing left and right (octopus - 4 left, 4 right ), add ik to bone tips and 1st bone from center : ), and then rotate the arms after... maybe. If the arms with IK were grouped they would rotate together as group, but I don't know if that will work. I'm thinking about changing starfish to be all moved by morph targets, as it doesn't need to be movied often, just for posing. The octopus should be bones, although they don't have bones in real life : ). Thanks bluetone. R

Never Give Up!