LCBoliou opened this issue on Dec 10, 2005 ยท 15 posts
LCBoliou posted Sun, 11 December 2005 at 8:06 PM
I also used the terrain with the "hill" filter, and a couple of noise layers. try playing with the size & amplitude of the noise filter(s). The light color on wave tops was noise at a narrow altitude distribution. I had a terrain noise with a altitude matching shader noise. Looks like you're getting there.