Forum: Carrara


Subject: Carrara 5 - Impressive... or not?

petshoo opened this issue on Oct 29, 2005 ยท 143 posts


Ringo posted Sat, 29 October 2005 at 8:52 AM

The statement: "the new features are really only existing plug-ins that have been "included" inside the package." Is not correct, none of those features that you mention came in from "existing plugins" all were develop inhouse by the Eovia development team. The Micro Displacement Mapping does an excellent job supporting Zbrush 16bit displacement maps. Here is a link to show how it works. http://www.eovia3d.net/attachment.php?attachmentid=8774 All the other shader additions: Anisotropic lighting Fresnel Sub-Surface-Scatting etc. Just needed to be standard within the application. Side note: Translucency is coming for the final release as this is just beta. The Poser support is much better than Vues. It has Native poser support. It load PZ3, CR2, etc. Including: Morph targets. Poses, Comforming Clothing so you can do use all of them inside carrara with out having to have Poser installed in your system. New Particle System that can also use objects as particles. A subset of that technology is the surface replicator and the replicator. Any surface or part of an object can be use as a particle emitter. Ambient Oclussion is new. Irradiance mapping truly speeds up GI animation rendering. Support for Matchmoving Software. Support for RLA/RPF for After Effects and Combustion. Advance modeling technology from the Hexagon Engine now in the Vertex Modeler. Something that Vue can't do at all. Re-design User Interface. Re-Desing UI for texture room. Volumetric clouds. and much more. So it isn't just a bunch of plugins added to the application as you mention. Later Ringo