petshoo opened this issue on Oct 29, 2005 ยท 143 posts
petshoo posted Sat, 29 October 2005 at 8:51 AM
Tunesy, I'm talking about what I consider the "big" features, such as displacement mapping. I'm not talking about some of the incredibly lame things that are being served as new features (Fresnel and anisotropic effects: come on, get serious, I can't believe this wasn't supported by Carrara prior to version 5!). Toxe and rendererer, what I see in the pictures displayed as examples of SSS in Carrara 5 don't exhibit any SSS effect, but only basic absorbtion (aka "back scattering"). Real SSS means that the renderer can handle light scattered inside the object in all directions, not just absorbtion. THis is essential to render skin or marble correctly, for instance. So my question is, does C5 really handle SSS like in the picture by Jensen, or is it just a marketing "approximation"?