Spanki opened this issue on Oct 22, 2005 ยท 11 posts
Spanki posted Sun, 23 October 2005 at 12:01 PM
Well, I've had a little more time to play with it and here's a little more detail on my problem... Basically, when you export a .obj file from Poser, you have 2 options: 1. export the mesh as it exists already on your drive (no morphs, no joint-induced changes) or... 2. export the mesh with morph changes, but also with joint-induced changes. ...which one you get, depends on the 'As Morph Target' option being checked or not. So, now suppose you want to export StephyP, with some morphs applied - let's say the Muscular full-body morph, for example - so that you can load that into a modeller to create Muscular morphs in some clothing you've created for her. So, you load up Sp3, zero the joint rotations, dial up the Muscular morph and export the .obj and you're good to go, right? Wrong :). And this is where my problem is. First off, through some mechanism/values I have yet to find, her legs will be skewed to her right because she's "rigged". This is a tiny displacement and different amounts can be found when comparing the thighs, shins, feet, etc. but causes troubles if the clothing item is meant to be a very tight-fitting item (like stockings or a catsuit). Secondly, Sp3's .cr2 file is bugged to begin with - it has some non-zero X center (or center of rotation) values in it, causing skewing in the upper body parts as well (the hip comes out exactly centered, the abdomen is off, the chest is off, the neck is off, the head is off... all by different amounts). You can see some of these errors by loading Sp3 in as above, then importing her mesh - they won't occupy the same space. So, what I really want is NOT exactly what you see in Poser (a morphed, but 'rig-errored' model), what I want is the file-based .obj file vertices (no rig-induced errors, no posing rotations or translations), but with whatever morphs I have dialed in applied to it. - Keith
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