Forum: Carrara


Subject: Carrara or Bryce?

riko200 opened this issue on Sep 26, 2005 ยท 25 posts


Kixum posted Mon, 26 September 2005 at 6:56 PM

Well nomuse has said it all but I'll add me personal experience. I had Bryce back in me Raydream days (Raydream has since become Carrara). The thing to know is this. I love to build models. My first idea was to put a sword in a rock crystal and render it in the open (I have a crazy version of this idea in my gallery created in Carrara). I couldn't create the crystal or the sword in Bryce! Hmm, that wasn't very useful. So........ I went to get a book. I found a decent book on Bryce which talked about how to make models. How to build thingy 1. Step 1, open up some other application and build your thingy in there. Step 2, import it into Bryce. Well that's not so good. How about how to build this other thingy. How to build the other thingy. Step 1, open up some other application and build your thingy in there. Step 2, import it into Bryce. Ok, I'm not so dense after all. Bryce isn't a modeler, it's really a package designed for landscapes (hence the name Bryce, named after Bryce Canyon Utah, or so I've read). The texture engine in Carrara is very powerful and consequently can also be confusing but it's not that hard if you're just starting out using simple textures. There's lots of people who will help you here as well. Power = Complexity. There's no way around it. The cool thing about Carrara is that if you're doing it simple, the texture engine can also start simple so you should be set. Browse through the gallery. Most of the stuff in there was built, textured, and rendered in the one single package. Humans are almost managed exclusively in poser and then imported somehow but you can get the gist of the deal. A demo is ALWAYS a smart thing to do so I'd go that route but be prepared to spend some time on any application before you decide. -Kix

-Kix