Kixum opened this issue on Sep 12, 2005 ยท 5 posts
Kixum posted Tue, 13 September 2005 at 10:48 AM
The numerals are in the polar position. I used a primitive sphere and converted it in the vertex modeler. I then UV mapped the polar circles to be the places where the numbers would be. The stripes are then procedural. -Kix