Forum: Carrara


Subject: AnythingGrows to Vertex

ominousplay opened this issue on Aug 15, 2005 ยท 3 posts


ominousplay posted Tue, 16 August 2005 at 1:08 AM

I can answer my own question now. Feel like a big boy. Groups, I just needed to put the fly into a group, the AG objects, etc. No need to make one vertex object unless I want to animate with bones. In a group, they move. The group is also my solution to multiple instances of boned and animated characters in a scene. I have a need to animate geese flying in a v-formation. I make one goose, boned, animated with a very long repeated flight, wings flapping, head bobbing, mouth, feet, etc. save it. Then load it in another scene, it comes in grouped, I delete the light and camera, then just move the GROUP around. I can do this for as many geese as I need. Just keep importing the one goose, move it around as a group, play with the tweener if I need a different look - timing. Is this how everyone else does it? : )

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