ShawnDriscoll opened this issue on Aug 01, 2005 ยท 23 posts
ShawnDriscoll posted Sun, 07 August 2005 at 11:24 PM
I notice that when I use a modifier on it (like waving and such) the edge angles change slightly and Anything Goos calculates different values and the rust changes on the model. Would this be a situation where baking a model's texture to a map first before animating it will keep the rust static?