Forum: Carrara


Subject: Not normal Normals

Pinklet opened this issue on Jul 13, 2005 ยท 7 posts


Pinklet posted Fri, 15 July 2005 at 11:46 AM

You helped me, I used the detach polygons command and that did it. It fixed it. What exactly dose that command do? Thanks for the tip.
I don't use Poser much. I have been contemplating on getting it, but I don't like it's results to much. It almost always looks a bit fake, all though I have seen some pretty good stuff with it. It just seems like it takes a lot to get something reasonably good from it.
Now if I understand you correctly, you duplicate with symmetry on the Assembly room? Don't you end up with two individual meshes, do you then use a boolean to "weald" them?
You are also correct, I am using dynamic subdivision since I feel more control with less complexity. Thanks for imparting your knowledge! I have finally boned my model. (Now that didn't sound right), and I am ready to do some animation. I can't thank you enough. It is very frustrating to be putting hours on to something only to not get the desired result, but I am back on track. Thanks to you.

Message edited on: 07/15/2005 11:48