medeamajic opened this issue on Jun 21, 2005 ยท 5 posts
cckens posted Wed, 22 June 2005 at 7:10 PM
I may just have to rewrite the tuto that I wrote for facial animations in the backroom (yeah, Kix, it's overdue!) The simple explanation is that you create the object that you want to morph in the vertex modeller. You select the polygons that you want to morph. There is a morph section that you use to create morph targets. Once in the morph area, you move the vertices/polygons to the desired form and it creates a slider using that position as the final target. It's easier to show than explain... Check the e-manual/help for morph targets and be on the look out for a tutorial to be coming soon (God and time-willing....) Ken ![]()