kelley opened this issue on Jun 08, 2005 ยท 10 posts
Nicholas86 posted Sun, 12 June 2005 at 12:25 AM
Not bad. I'd decrease the scale of the texture on the rocks, and add the same texture used into the bump channel (or modify the used texture and convert it to grayscale in an image editor and reimport). Also, randomize the waves a bit by adding a noise channel to the existing texture in the bump channel of the shader that makes up the water. I'd also add a DOF to the image. Brian