Hoofdcommissaris opened this issue on May 18, 2005 ยท 13 posts
falconperigot posted Thu, 19 May 2005 at 8:40 AM
You can use both Deeper and Baker to generate/apply normal maps but the type of normal maps differ. I confess that I am a bit hazy on the difference. Julien provides a couple of links at his site. But for generating normal maps, Deeper does it as a renderer, so you can only get a normal map that applies to a plane or flat surface, whereas with Baker you bake a texture map that depends on your UVs and so you get a normal map that wraps nicely on to your object. But in order to get a normal map using either plugin you need geometry. So this has to be modelled, or generated using AGrooves. The pipeline might be as follows: model your object; apply the detailed displacement using Anything Grooves; generate normal map using Baker; switch off AGrooves; apply normal map and render. [Edit: as you noticed, for AGrows above read AGrooves. :-)
Message edited on: 05/19/2005 08:42