Forum: Carrara


Subject: Import and Export settings to and from Carrara and Poser

MrMongo opened this issue on May 06, 2005 ยท 19 posts


MrMongo posted Sun, 08 May 2005 at 8:58 PM

bwtr: I need to export from Carrara to Poser to bone/animate the human characters that I created in the Vertex Modeler using Carrara 4Pro. While, render-wise, Carrara is heads&shoulders above Poser, when it comes to character animation, Carrara is sorely lacking, even with the improvements that v4 has. As far as textures goes, I have Baker and hope to put it though some paces in the next couple of weeks. The couple of times that I exported a selection in Carrara as an OBJ and checked the "Convert proceedural shaders to textures" the resulting OBJ would freeze P6. I'm sure it had something to do with the filepaths or something. I feel that converting the proceedural shaders to maps prior to exporting (via Baker) would result in a pretty smooth export and import. From talking with a tech support guy from Curious Labs on Friday, I got the impression that the situation with Transposer/Poser 6 is having some forward movement. Thanks, bwtr, for the latest post -- it did clear up some things for me. The distinction between save as, for entire scenes, and export for the selected object. What I'm really after is a workflow that will enable me to create my own characters in Carrara's Vertex Model (or eventually Hexagon or Silo, if Hex is over priced for my budget), import that character as an OBJ into Poser, create a skeleton-rig for it and then use Transposer to import the animated character(s) into Carrara for rendering. thanks again for the info.