Forum: Bryce


Subject: Procedural Texture Question

Eugenius opened this issue on May 03, 2005 ยท 44 posts


shinyary2 posted Tue, 03 May 2005 at 9:06 PM

Hmm I nearly always have the bump height applied to either a standard bump map (I love GoldenBump, works well for this), or to both my main texture and the bump map. This way the texture gets more detailed the closer I get to it. Another trick I picked up from video gaming (not sure how common it is amongst graphical artists) is to create my object, let's say a rock. I then pick out my texture and leave everything alone, except for transparency which I set to 50%. I also make sure "blend transparency" is set. I then duplicate my rock and make it slightly smaller than my original rock (attributes dialog works best for this), and then give it a normal bump map (again, like goldenbump) applied to a boring texture such as "flat gray". This has a similar effect to the first method, looks better IMHO but takes longer to render. But I'm still a newbie really when it comes to texturing. I've been using Bryce for quite a while but have only just recently started to really explore both it and other programs. Cheers