hdaggers opened this issue on Apr 18, 2005 ยท 12 posts
sailor_ed posted Mon, 18 April 2005 at 11:39 AM
The shader is a little difficult to set up to best effect. Tips: in the shader room do your adjustments while looking down the axis of one of the lights in the preview window. Fuss with the x and y roughness controls. If you are doing a round object there will be one way that works best. The amount of x and y takes some testing. Don't forget to use the Value(0-1000) in the Highlight channel. I typically use values >200 The Shininess channel has no effect. A bump texture map of a brushed metal surface will aid the illusion. The shading has no effect on reflections. It is not possible to get a circular burnished effect with this plugin but Eric is working on it! Til then you have to fake it with a texture map in the color channel. Hope this helps. Ed