
Gareee, Settings for dirty chrome are above, as requested. The reflection map is one of the IBL probe images that come with P6, but pretty much any reflection map you like will do the job. The key thing going on here is that AO drives the reflection value and it's inverse drives the diffuse value, so you always have diffuse + reflection =1. madmaxh, Thanks :-) I really like to hear that people get right into those shaders and learn stuff by looking at them. That's what I really wanted that set to do - make the whole process of figuring out the material room a bit faster for people.
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