Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


GWeb posted Thu, 24 March 2005 at 11:07 AM

Umm after looking at images and I reviewed AO function. The AO is supposed to be sensitive to the light that may affect the dirt shading. Just thought you might like to know.