Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


salvius posted Thu, 24 March 2005 at 9:49 AM

Garee: "Hmm I just had a thought... if you applied negative math nodes, couldn't this be converted to some kinda of highlight lighter spots type of shader setting?" Perhaps to simulate the shiny spots on larger bronze statues, where they've been rubbed by the hands of thousands of visiting tourists...?