Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


Ajax posted Thu, 24 March 2005 at 5:59 AM

Ian, Yep, sure will work for bump and displacement :-) Basically it drives a blender, so you just blend your dirt bump against your clean surface bump. Layering dirt AND rust will make the shader more complex with a bunch more nodes so it will be more difficult to manipulate in the material room and will render slower, but it's certainly doable. In the longer term I'd like to put together some more complex shaders like that. I'm really just playing with my new toy at the moment.


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