Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


Ajax posted Thu, 24 March 2005 at 5:49 AM

Yeah, it's something I've wanted to see in the material room for a long time :-) I like the top left too, but I think I like the bottom right just a little better. I actually only put the top right one in as a control. There's almost no dirt in it at all.


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