Forum: Poser - OFFICIAL


Subject: P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion

Ajax opened this issue on Mar 23, 2005 ยท 67 posts


Ajax posted Wed, 23 March 2005 at 9:38 PM

Here's that first render again, but with some of P6's nice new lighting options turned on (one point light with ambient occlusion lighting turned on). Remember to turn on raytracing any time you want to use ambient occlusion (whether it's for lighting or for shaders). AO won't work without raytracing.


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