Forum: Carrara


Subject: Morph targets vs. Bones

ominousplay opened this issue on Mar 17, 2005 ยท 16 posts


ominousplay posted Sat, 19 March 2005 at 11:00 PM

Wow. thanks for asking bluetone, and thanks for showing noviski. Noviski, you do a great job at showing with picts, man, that's the way I learn. I gotta see it. Looks like the hardhat and eyebrows also are attached to bones, and the hat tilts? and the eyebrows raise, lower, and twist? Bluetone, I think you can, in vertex modeler, set how many much of the mesh is influenced by the particular bones. You highlight the mesh where you want influenced and then add or subtract bones. For the eyes... just the eye bone and the base bone? I think the base bone is always needed, but I might be wrong. r.

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