anxcon opened this issue on Mar 10, 2005 ยท 9 posts
dlfurman posted Thu, 10 March 2005 at 4:16 PM
My mad method in the meantime for saving SOME point-and-click time.
I have a node setup for both body and head. As stated above I use MatPoses for Eyes from other purchased packages so I dont worry about those too much.
I select the Poser Suface for the SkinTorso and apply the material/node-setup. I then right-click the title bar for the Poser Surface, click SELECT All and this highlights the Poser Surface AND all attached nodes. Right-click again and APPLY TO ALL. Click to confirm.
At this point the WHOLE model has the Body texture/material/node-setup. Now to fix the Head.
Pick SkinHead from the Materials Menu and apply to this the Head texture/material/node-setup and then select SkinScalp and apply the Head texture/material/node-setup.
Kick back out to the Pose tab and go to the Poses portion of the library and pick a set of MatPose eyes. This will clear out the Body texture/materials/node-setup.
It's not an all-in-one shot thing, but once you have your tex/mat/nodes setup, three basic steps and you're done.
Edit: Don't forget Eyelash and Eyebrow TMaps (so 4-5 Steps :) )
Hope this helps somewhat.
Message edited on: 03/10/2005 16:18
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