anxcon opened this issue on Feb 23, 2005 ยท 9 posts
svdl posted Thu, 24 February 2005 at 2:59 PM
Half figure, half cloth: sometimes it works. These are the limits I ran into: - only one figure part can be clothified; - that figure part has to be an end bone; - it may not be a bone named as a conforming bone (no head, hip, abdomen, lFoot or something like that. You CAN clothify multiple props in one animation. I've done that. THe best trick I found to create a half-conformer/half dynamic clothing item is to create the conforming part as a figure and attach the dynamic parts as smart props to the figure - and don't forget to include the vertices that connect the dynamic parts to the conformer to the constrained group. The dynamic parts should collide with both the clothing figure and the character wearing the cloth. You can save the clothing figure to your figure library, the smart props will be saved with ith and they will retain their cloth groups and dynamic parameter settings. This is no theory, I've done it and it works.
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