Forum: Carrara


Subject: Rendering stereoscopic 3d to be viewed (in print) with 3D glasses

Nate opened this issue on Feb 18, 2005 ยท 18 posts


falconperigot posted Sat, 19 February 2005 at 2:38 AM

Addendum: Although shifting the channels in Photoshop as Rokol suggests will work it will produce a poor result if you have any objects in the background. For a satisfactory result you need to move the camera angle slightly and then combine two pictures as in the DAZ tutorial. As you'll realize, this properly simulates binocular vision.