Nicholas86 opened this issue on Jan 20, 2005 ยท 12 posts
Nicholas86 posted Tue, 15 February 2005 at 7:59 AM
Essentially I started by switching to edit mode, deleting the default cube, and drew polylines and created the outline. I then connected the unconnected vertices and then filled the polys. Continuing to add sections until satisfied with the basic shape. This is just a base head shape. I keep this around whenever I need a head model, so I can quickly reshape it for the desired project. I find box modeling restrictive, modeling with polylines gives you the ability to shape your model from the beginning. Box modeling is good for quick mockups of certain models. Brian