jartz opened this issue on Feb 01, 2005 ยท 4 posts
EnglishBob posted Tue, 01 February 2005 at 4:07 AM
Attached Link: http://www.morphography.uk.vu/bumpmaps.html
Just turning a colour map into greyscale is not the 'right' way to make a bump map, inverted or not; although lots of people do this, and a greyscale version of your texture might be a starting point for a bump map.The principle of the bump map is: white bits are sticking out, black bits are depressions, and mid-grey is level. A proper bump map will be edited by hand, although I've never made one for a figure, so that's where my knowledge ends.
In the final analysis, if it works, it's right. :) You may find the link useful...
Message edited on: 02/01/2005 04:09