Nicholas86 opened this issue on Nov 21, 2004 ยท 14 posts
Nicholas86 posted Mon, 22 November 2004 at 8:00 AM
Here is a quickie example of what I mean. I used a Veloute Shader to define the "noise" of this cloud. And a gradient to shade it. Also in this example 3d shadow is implemented, so the cloud casts shadows on itself.