
This may be too coarse for what you are after but this was done using Elevation (Local space) as the mixer for two glass shaders, one with transparency reduced to zero to exaggerate the effect. You'll need to play with Height, Blend and Axis depending on your shape but at least it *does* reduce the transparency with the object's thickness...
HTH
Mark
Message edited on: 10/08/2004 12:22