Forum: Carrara


Subject: Transparency shading and object thickness

dmouritsen opened this issue on Oct 03, 2004 ยท 11 posts


falconperigot posted Fri, 08 October 2004 at 12:21 PM

This may be too coarse for what you are after but this was done using Elevation (Local space) as the mixer for two glass shaders, one with transparency reduced to zero to exaggerate the effect. You'll need to play with Height, Blend and Axis depending on your shape but at least it *does* reduce the transparency with the object's thickness...

HTH

Mark

Message edited on: 10/08/2004 12:22