PAGZone opened this issue on Sep 30, 2004 ยท 50 posts
nanotyrannus posted Thu, 30 September 2004 at 7:01 PM
Dotpainter123: The ocean is just a basic water material that is part of a heavily mixed texture (14 pairings deep), the terrain has a procedural function applied to it to make the ravine in the terrain constantly flat no matter what happens in the editor, the texture is mapped using influence of environment settings heavily influenced by both altitude and slope, so that if you add say a hill in the middle of the water, the texture will automatically adjust the water around the new feature. This terrain and texture will be included with Vue 5. I'm trying to track down the render tests I did and I will post them here when I find them.