Forum: Carrara


Subject: Using different materials on text

Chrisdmd opened this issue on Sep 17, 2004 ยท 5 posts


MarkBremmer posted Sat, 18 September 2004 at 5:32 PM

Actually, there's another way... Leaving the type in it's native format you can simply switch from Multi-Channel to Layer List in the shader room and then build your custom mapping that way. Personally, I think it's faster, and being a lazy slug too, I think it's easier. ;)